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Week of Abjuration: kill level of all Light Magic ell increased to maximum during attles.
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光明之周:战斗中,所有光明魔法的等级变为最高级。 |
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Week of Air: Air ell damage increased y 50% during attles. Amount of ummoned Air Elemental increase y 50%.
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空气之周:战斗中,所有空气魔法伤害增加50%。所有空气元素召唤魔法招出的元素数量增加50%。 |
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Week of Alchemy: Double income of Mercury and Sulfur from mines.
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链金之周:所有水银矿与硫磺矿产量加倍。 |
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Week of Alchemy: Double income of Mercury and ulfur from mines.
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链金之周:所有水银矿与硫磺矿产量加倍。 |
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Week of Alteration: Skill level of all Dark Magic spells increased to maximum during battles.
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变化之周:战斗中,所有黑暗魔法等级变为最高级。 |
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Week of Alteration: kill level of all Dark Magic ell increased to maximum during attles.
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变化之周:战斗中,所有黑暗魔法等级变为最高级。 |
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Week of Archer: Double growth for Archer and Marksmen.
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射手周:弓箭手与弩手(人类)产量加倍。 |
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Week of Archer: Double growth for Archers and Marksmen.
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射手周:弓箭手与弩手(人类)产量加倍。 |
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Week of Assassin: Double growth for Scouts and Assassins.
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刺客周:侦察兵与刺客产量加倍。 |
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Week of Balance: Morale and luck negated during battles.
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平衡之周:士气与运气在战斗中被忽略。 |
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Week of Calm: Initiative of all creatures from Necropolis, Inferno and Dungeon factions reduced by 20% during battles.
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平静之周:所有死灵,恶魔,与地下城生物的主动下降20%。 |