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Armor Class bonuses that are not armor bonuses, such as the insight bonus from the combat precognition power, stack with other armor bonuses, as do deflection bonuses, such as the bonus from a ring of protection.
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不是盔甲加值的防御等级加值,例如“战斗预感”异能的洞察加值,和其他盔甲加值累计,偏斜加值也是,例如防护戒指。 |
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Armor Crush (77): Launches a strong attack at the expense of player‘s HP.
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装甲爆碎(77):牺牲自身的HP发动一次强力攻击。 |
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Armor Piercing Rounds 3 points, requires 30 points in MM Your ranged attacks will ignore 4% of the targets armor.(12%/10%?
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穿甲绕射(3点)使你的远程攻击可以忽略目标4%/8%/12%的护甲。 |
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Armor concentrations - the dense concentration of strong firepower, the high mobility, and the survivability of rapidly advancing large groups of tanks were far more than anything seen before it in any ground battlefield in history.
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集中使用装甲部队——高度集中的强大火力,快速机动能力,还有迅速推进时的强大生存能力都使装甲部队远超过以前历史上任何一场战争中出现过的任何部队。 |
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Armor consisting of overlapping plates used to protect the buttocks.
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护臀甲由相互交迭的甲片构成的铠甲,用来保护臀部 |
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Armor is the kind of clothing worn by a man whose tailor was a blacksmith.
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铠甲是一种男人穿的服装,而它的裁缝是个铁匠. |
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Armor never affects a power's use.
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防具不会影响异能的使用。 |
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Armor of Darkness –Lowers damage by 10%, adds 10% mitigation, adds 30% hate per attack. All percentages are increased by one as your Dreadful Countenance increases.
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黑暗盔甲–降低伤害制造力10%,增加10%防御,增加30%吸引仇恨。随着恐惧面容级数效果各增加1%。 |
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Armor or a shield with a special ability must have at least a +1 enhancement bonus.
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有特殊能力的防具必须至少有+1增强加值。 |
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Armor plate is impenetrable by ordinary bullets.
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装甲板普通子弹打不穿。 |
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Armor value has heavy diminishing effect at high end, it is much better to remove 2000 armor from a 1800 armor target, than 2000 armor from a 4500 armor target.
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在后面,护甲有递减的效果,从一个1800护甲中移去2000护甲比从一个4500护甲中移去1800好多了。 |