|
A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light wea
|
|
|
尽管这段话有些模糊,但是判定同时使用双头武器的两头时,(在所有方面)一头视为单手武器,一头视为轻武器是比较合适并且符合平衡性的做法。 |
|
A character can trigger the effects of another's psionic tattoo if the other wearer is unconscious.
|
|
|
如果佩戴者昏迷,身上的灵纹效果可以由别人发动。 |
|
A character can use the weapon afire ability at will as long as her power point reserve is 9 or more.
|
|
|
灵能点馀量不少于9的操焰者可以随意使用“火焰武器”能力。 |
|
A character entity has three parts: an ampersand (&), an entity name or a # and an entity number, and finally a semicolon (;).
|
|
|
一个实体字符有三个部分:一个(&)符号,一个特殊符号名称或一个#加上一个特殊数字,最后是一个分号(;)。 |
|
A character hit with a Wire Damage detection attack will be thrusted to the wall, and bounce back as though they have a wire attached.
|
|
|
角色被电线伤害技攻击会被打到墙上,再被弹回来像触电一样。 |
|
A character string containing the name of the file. The file name may include an implementation-dependent path name. The format of file names is implementation defined.
|
|
|
一个包含档案名称的字元字串.档案名称可以包含实作相依的路径名称.档案名称的格式是实作自订的. |
|
A character string or a bit string considered as an entity.
|
|
|
作为一个实体的一组字符串或一组字位串。 |
|
A character string that enables a user to have full or limited access to a system or to a set of data.
|
|
|
准许一个用户完全地或有限制地访问某一系统或存取某一数据集的一种字符串。 |
|
A character that focuses on bolstering their heat reistance would have much less to fear from a fireball being tossed their way.
|
|
|
一个注重于热抵抗的玩家就会对向他们投射过来的火球不怎么恐惧。 |
|
A character's appearance may hint at her past.
|
|
|
一名角色的形象可能暗示其过去的经历。 |
|
A character's wisdom stat is how closely connected the player is with more spiritual matters.
|
|
|
玩家的智慧属性是与玩家处理精神事物紧密联系的。 |