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GameSpy: During the single-player game, the music changes over time, eventually building up to a full score. Can you talk a little about that? |
中文意思: 在单人游戏中,音乐在随着时间改变着,最后达到配乐的高潮.你可以谈点这些么? |
以下为相关句子列表(点击查看,可以看对应的解释):
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Game teaching method be with the form teaching of game, pursue studies lifeless language phenomenon change to living to take pleasure in accept, vivid and interesting game form.
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游戏教学法就是以游戏的形式教学,将枯燥的语言现象转变为学生乐于接受、生动有趣的游戏形式。 |
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Game theory, fortunately, provides many means of making credible threats.
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幸运的是博弈理论提供了许多发展可信威胁的方法。 |
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GameSpot: Tell us about China as a faction, and its unique abilities and characteristics.
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请您给我们介绍一下中国文明的内容,和它的独特能力和特性。 |
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GameSpot: What is the Stetchkov Syndicate, and what role does it play in the expansion?
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斯特基夫集团是什么,在游戏里扮演什么样的角色? |
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GameSpy: And finally, in the final game, which sounds or music are you most proud of? What will really stick out in peoples' minds when they think of Age III?
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最后,在完成的游戏中,哪些音效或音乐是你最自豪的?当人们忆起到帝国时代3时哪些是从他们的脑海里最先蹦出来的? |
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GameSpy: During the single-player game, the music changes over time, eventually building up to a full score. Can you talk a little about that?
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在单人游戏中,音乐在随着时间改变着,最后达到配乐的高潮.你可以谈点这些么? |
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GameSpy: In a recent magazine article, you mentioned a new feature where the computer would register panic or multiple clicks on a particular unit and take that into account when determining attacks.
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在最近的杂志文章,你题到一个新特性,电脑会在进攻的时候考虑到紧急程度或者说是点击次数。 |
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GameSpy: Let's talk about sound effects!
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让我们谈谈音响效果! |
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GameSpy: Tell us about the experimentalmega units in the game.
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告诉我们游戏中的大型试验单位。 |
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GameSpy: Thanks for taking the time to chat with us!
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感谢抽出时间和我们谈话! |
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GameSpy: Will you use those actual recordings of cannonfire and musketfire in the game, or do you start from scratch when creating the sounds?
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你在游戏里使用了现实世界中的火炮、火枪开火声或者是通过混音来创造他们? |
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