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Item properties of the same type are summed up first and then used in damage calculations.
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同类型物品属性先计算总和,再用于计算伤害。 |
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Item1 Objectives:To provide staff a harmonious atmosphere, a self-fulfillment stage and manoeu-vre staff positivity by effective incentives, so as to improve the performance level of the whole com-pany.
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第一条目的:通过实施有效的激励,为员工提供一种融洽和谐的氛围、一个以人为本的体制,一个自我实现的舞台,充分调动员工的积极性,从而提高企业的整体绩效水平。 |
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Item2 Corporate culture:In order to exalt consolidation and sense of collectivity honor of the team as well as shaping a favorable corporation visualize, the company developed a series of staff motiva-tion activities.
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第二条企业文化相关活动的开展:为提升团队的凝聚力,加强员工的集体荣誉感,同时塑造一个良好的企业形象,公司开展了一系列的激励员工的活动。 |
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ItemCastOverlay=image overlay on char when skill is used from item.
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从物品中使用技能时,角色的图形动画。 |
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ItemTarget=type of target for skill? rather hard to decipher what this is for.
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技能目标的种类?很难破解这是干什么的? |
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Items Spiegeland ContourThermic plating had incorrect variations in the variations tab.
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“镜铁”和“轮廓”热能偏转层将会在属性中的变体列表中显示正确的变体种类。 |
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Items are atomic values or nodes.
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项目是原子值或节。 |
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Items are safe from loss due to death, as stressed by lead game designer Stephane Quilichini, due to the time and money investment in making items.
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但死亡时物品是安全的,首席游戏设计师斯蒂文强调,制作物品是需要时间和花费钱币的。 |
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Items except the main unit and the connection box are optionally available.
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除主机和连接盒以外的各项是选购件。 |
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Items from the storeroom can not be issued without approval of division head. Requisition must be available for the checking by Finance representative from time to time.
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非经部门总监批准不得从仓库领取物品。领料单应被妥善保管以备财务人员抽查。 |
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Items no longer grow in effectiveness as the wielder gains levels.
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物品现在不会随着它的拥有者升级而提高成色了! |